Raid shadow legends, warpriest1/20/2024 ![]() ![]() The wording on the healing and other buffs are misleading at best. Raid Shadow Legends Warpriest Champion Guide by MtgJedi Warpriest Mastery Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Warpriest Equipment Guide Arena, Doom Tower, Faction Wars Places a 25% buff on all allies for 2 turns. Heals all allies except the target by 10% of the target’s MAX HP. ![]() Has a 15% chance of placing a debuff for 1 turn. While Warpriest’s usefulness diminishes after reaching level 50, she remains a formidable asset until that point. She possesses a healing ability that becomes more effective as you ascend her to stage 3, along with an attack buff that benefits the entire team. At the beginning of your Raid journey, you receive Warpriest as one of your starting champions, and she remains a reliable companion for your initial champion until the mid game. But it is the well-being of her allies that concerns her the most, and thus Mother Superior shall focus on her foremost duties when possible.Warpriest is a Rare Spirit affinity champion from the Sacred Order faction in Raid Shadow Legends. Though loathe to do violence, she shall fight if called upon, blinding the enemy and throwing their attacks astray. A Mother Superior of the Hospitallers is well-versed in both the more grounded forms of healing and the appropriate prayers and litanies that can harness the power of Lumaya’s divine grace. Be it among its warriors and Knights Militant, or the healers of the Order. It takes both great skill and unshakable faith to rise in the ranks of the Sacred Order. Places a buff equal to 10% of the target’s HP on all allies for 2 turns if an ally’s HP is full.Įquipment Set for Arena, Campaign, Faction WarsĮquipment Set for Clan Boss, Dungeons, Doom Towerīanner (Accuracy) Mother Superior Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars ![]() Places a 7.5% buff on all allies for 2 turns. Places a buff equal to any surplus heal for 2 turns if the target is fully healed by this Skill. Heals an ally by 30% of this Champion’s MAX HP. Has a 35% chance of placing a 25% debuff for 2 turns. ![]()
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